![]() ![]() Though I do have to wonder, what the heck were they thinking when they set up the color options? Red 0 is above Blue 0, but Blue 1 is above Red 1, and Yellow 0 comes after Green 1. Now all my melee fighters use one color, ranged attackers another, and so on. Sure you can just start associating specific characters with specific weapon types, but it got a whole lot easier for me to remember who was best at what once I started color-coding the Wanzers. Especially when your roster starts to reach double digits. ![]() Taking exactly the wrong take always as whats wrong with the first remake. The 'Critic' Reviews are some of the biggest tripe ever. Granted, trying to remember who excels at what can be a challenge. Okay Im posting this here both as a place holder and due to the fact despite being out there appears to be a metacritic gag order against customer reviews. And when you build their Wanzer to play to those strengths, they can become extremely formidable. So for example, if a pilot uses missiles a lot, they're going to build up proficiency with long-range weapons. And as they level up, those points get distributed into their associated categories. FRONT MISSION 1st: Remake is an immersive, tactical turn-based RPG, placing you in command of the awe-inspiring Wanzers powerful military machines. ![]() Pilots gain experience from attacking with specific weapon types, attacking and missing, or even being attacked. ![]()
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